A JRPG is a game that involves menu-based combat (turn based or otherwise), random encounters, non-moving battles (as in, no grid system), and level grinding. Common examples of traditional JRPGs include the Final Fantasy series, the Dragon Quest series, and the Breath of Fire series.
Now, with the definition out of the way, let’s talk about JRPGs and their flaws.
First of all, the combat should probably be livened up. Yes, as time went on attacks became flashier and more exciting to look at, but what about adding in new ways to attack for different characters/classes? I’m one of those freaks who geniunely enjoys JRPG combat, such as when my main character one-hit-kills a boss with a super attack. But menu based combat has gotten old… after a certain point, there is no more strategy to it. You get used to how to kill enemies. But why not do things like add action commands, such as what the first two Paper Mario games did? Why not include debilitating enemy attack and randomized enemy formations that can leave you scrambling for a new strategy? You could have rolling HP counters, like Earthbound, so as to have the possiblity of saving a character about to die. One thing that can obviously be improved is status afflictions. Make them likely to hit! At least as likely as the enemies status attack. I want to actually use that instant death spell, instead of leaving it alone as “too unrealiable” or “too expensive”.
Getting to the second part here…
We should be allowed to customize our characters as much as we like. The original Final Fantasy, oddly enough, did a pretty good job of this. You could select four party members out of six different classes, meaning that each time you played the game through (assuming you switched the classes around), you had to adjust your strategy so that it would apply. Playing through with four red mages is a far different experience then playing through with a more traditional class set. And when we customize our characters, it should be just that: Customization. No MAX OUT EVERY AREA thing, unless we really work for it. Maybe we should be allowed to make all our characters from scratch, even if they are STORY IMPORTANT. This way, we can use something that works for us.
I’ve many other things that I can say could be improved upon (Random Battles, Stupid Decisions by Characters, etc.) but I think that’s enough for tonight.
What do you think could be improved upon?