Okay, let’s get started! My condolences to James_UK2008, who had a visceral shapeshifting LD the night before the LC started.
Remember, you earn full credit for generic subtasks and tasks color-coded for your team—Action, Traveler, and Shapeshifter—but half credit for others. This is done to prevent people from doing things they don’t like just to get the highest-valued subtask done; your desired subtasks will award the most for you!
Task 1: Brains
Isn’t lucidity great? When we become lucid, it’s as if a dormant part of our brain suddenly turns on. That said, we don’t always become fully conscious and have access to all of our memories when we realize we are dreaming. This task will give a few points for getting your brain to do things that should be easy in waking life but are sometimes harder in dreams. It will also have points for using your brain in ways beyond what is actually possible and for exploring how those impossible activities get presented in fiction. As there’s no combo points available until a second task starts, this week will have plenty of task parts to keep the stronger lucid dreamers occupied.
- Correctly state what the date will be one week from the date on which you dream (I’ll accept the night of date x or the morning of date x+1 as a valid starting date): 10 points
- Attempt a multiplication problem with at least two nonzero digits in each number (you needn’t be correct): 20 points
- Hear a dream character’s thoughts telepathically: 30 points
- Move an object smaller than a person with psychokinesis (without touching the object when it moves): 20 points
- Move an object larger than a person with psychokinesis (without touching the object when it moves): 40 points
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Get a dream character other than yourself to experience willpower-based flight… namely, your willpower, whether kind or cruel, via psychokinesis: 30 points
(EDIT: To clarify, the DC must be in the air under nothing more than your willpower. I’m already getting somebody saying he’ll be a ghost with another DC for the last task and thus put the DC into willpower flight; it’s creative, but it actually lets the DC start flying of his/her own volition)
- Visit a fortune teller who predicts via more than just blind guessing (e.g., palm reading, tarot cards, etc.): 30 points
- Visit the Astral Plane or what you perceive such a place would be: 40 points
- Psychics and super-intelligent beings in fiction are often shown with large craniums. Enlarge your head (the one on your neck, mind you) in any way without changing the rest of your body: 30 points
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Become something other than a human that is associated with mental/psychic/aura-based powers (a ghost, certain fictional characters, certain creatures of myth, etc.): 40 points
For those not doing the math, the Action team has 220 points available this week while the other teams have 210. Don’t worry; everybody will have the same amount of task points available by the end of the LC, and the teams that fall behind on points will be paid back later with high-valued subtasks instead of many small subtasks.
Beyond that, remember that you have 48 hours to design a Team Dream as an additional 30 point subtask (or half of that if you meet somebody from another team and do his/her Team Dream). You need to decide on the following facts based on your team. You can discuss things however you like and get the information to me however you like before the 48 hours is up. Since one team is a bit large to coordinate, I’ve set up online workspaces for teams just as I did in LC 39 that you may use if desired; check your PMs for a link.
- Action: Collectively decide on something larger than a person to move psychokinetically. You must meet at least one teammate in the dream and move the object without touching it when it moves. While you cannot touch the object when it moves, hand gestures may help with dream control!
- Traveler: Collectively decide which of the two subtasks to do. You must meet at least one teammate and head to the location together. Consider using your teammate(s) for dream control, e.g., have both you and your teammate(s) actively will a door to open into the astral plane as you enter to ensure that it does.
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Shapeshifter: Collectively decide either to enlarge heads or on what creature to be. You must meet at least one teammate in the dream and transform into the thing alongside him/her/them or may all become one being. If you choose enlarged heads, you must also state a method of initiating the transformation (e.g., magic words, contact with your teammate, pure willpower, grasping a physical object, etc.). If you become a creature, note that you cannot use the same creature for points for any future task. Making contact with each other during the transformation may help with dream control if you believe your teammate is more capable than you!
The team with the best rate of current subtasks per member, including Team Dreams as subtasks, at the start of Task 2 will get an additional 40-point subtask themed for that team added to next week’s task, while the other teams can only get the usual half-credit from it. Be sure to keep your teammates motivated and hyped to win!
Best of luck to everybody! Let the games begin!