These tentacles: https://orange.blender.org/wp-content/themes/orange/images/media/gallery/s8_emotease.jpg
Which burst out of the sand near the beach while listening to this: https://download.blender.org/ED/4-EmoCreates.mp3
(it’s under a creative commons license so you don’t have to worry about downloading it)
I thought it was an isolated incident, until I came to the city. Everyone was in hiding, and the gaurds were edgy. I wasn’t able to get much out of them, but evidently something was wrong. Not feeling like taking care of the problem right then, I just put a temporal field around the whole island to freeze time while I was away. (so that nothing would get worse) A couple weeks later I finally got around to seeing what I could do about it. Returning to the island, I disabled the field and got directions to the city hall. I flew along the streets along with Morph, Saichania and Aiden. (in the mindworld they have almost the same powers that I have, with the exception that I can undo anything they do, and they don’t have the nuclear option of controlling me like I have.) We were told we needed an appointment to see the Mayor, until I told the attendant that I was the owner of the island to the north and needed to talk to the mayor immediately. Then we were brought to see the mayor, who told us his name was Anprete Daco. He was able to tell us a little about a local legend about the tomb, and reffered us to the local library for more information. We thanked him for his time, and left for the library. This time we took a cab. Once we were there, I reactivated the timefield and went back to real life. Some days later I resumed the task and asked one of the librarians where I could find information on the ruins to the south. She showed us to the history section and showed us several books on the subject and then left. I was about to start browsing through one, when I realised that text would be next to useless in the mindworld, which shares some characteristics with dreams, like screwy letters. Frustrated, I wondered what we would do next. Sai suggested finding a historian and asking him about it. Agreeing that that was a good idea, I called up a map of the island on Mecha’s viewscreen and asked him to show the location of any historians on the island. There was one, locacted in the northwest section of the city. I teleported everyone to outside the building he was in, a grubby rundown structure. He didn’t seem very nice when we met him, and evaded several of our questions. We left feeling rather suspicious of him, but at least we now knew exactly where we could find the ruins. When we got there, the tentacles attacked again. Not in the mood for a fight, I simply banished them with a thought. No obvious entrance was visible, so Aiden warped inside and had a look around. He came out with a run down radio that had been placed in the tomb, apparently the gaurdian is easily put to sleep by music. We think that the historian was the one that put it there, to distract the gaurdian long enough for him to do whatever it was he wanted, perhaps steal artifacts, or information. We left a new radio in the heart of the tomb with an extra long-lasting battery to keep the beast pacified until a more long-term solution could be thought of.